![]() You can give infuse these on monsters with low ATK and high HP like the Mole Man (0/6), River Snapper (1/6), and Moosbuck (3/7). Sharp Quills, Unkillable, Burrower, Mighty Leap, or Guardian – These sigils are good for mitigation, survivability, or preventing you from taking damage.Touch of Death – Can go to monsters with low ATK but have Bifurcated/Trifurcated Strike by default (i.e., Mantis).Examples include the Amalgam (3/3), Grizzly (4/6), and Urayuli (7/7). Airborne, Airborne + Waterborne, Bifurcated Strike, and Trifurcated Strike – These should go to cards that have decent or high ATK by default, or those that can transform into upgraded variants.These are your area-of-effect (AoE) blasts. Bifurcated Strike and Trifurcated Strike (i.e., Mantis and Mantis God respectively) – These sigils allow the card to attack multiple opposing spaces.Its sigil lets you obtain a consumable item as long as you haven’t reached the limit yet. Pack Rat (uh, the Pack Rat) – If you have three items with you and you visit the item vendor (backpack icon), you’ll get the Pack Rat card.Hoarder (i.e., Magpie) – It’s unlikely that you’ll infuse the Magpie into something else, but this sigil lets you choose a specific card in your deck whenever you draw.Sharp Quills (i.e., Porcupine) – When attacked, the enemy takes +1 damage as well.This sigil allows the creature to attack your opponent directly (Airborne), and it can’t get hit when it’s your opponent’s turn (Waterborne). Airborne + Waterborne (i.e., Kingfisher) – This is another great card to use as fodder, since most cards will only have either Airborne or Waterborne, but not both.This is especially useful when you’re fighting a boss like the Angler. Airborne (i.e., Bees, Sparrow, Turkey Vulture, Raven) – Airborne causes creatures to directly attack your opponent even if there’s another card arrayed against them.Touch of Death (i.e., Adder) – Instantly kills a target that it hits regardless of its HP.It’s great when combined with Squirrel sacrifices. Many Lives (i.e., Cat and Child 13) – When a card with this sigil is sacrificed, it does not perish.It does become a great card to boost in Act 2. The Ouroboros is decent, so you probably won’t want to turn it into fodder. Unkillable (i.e., Cockroach and Ouroboros) – When a card bearing this sigil perishes, a copy of it is created in your hand.Ideally, you’ll use some of these as fodder when you visit Sigil Altars to boost your DPS cards. But, they more than make up for it thanks to amazing sigils. Now, there are also other cards in Inscryption that aren’t that strong in terms of stats. The best support cards and sigils for infusion/sacrifice in Inscryption Essentially, you’ll have unlimited Squirrels, so you can summon better/more expensive options with ease. Squirrel cards with the Unkillable perk allow you to reuse it multiple times in the same turn. You could practically plop down one Squirrel and sacrifice it on the same turn to summon a Grizzly.Īnother alternative is if you see the Unkillable sigil on a body totem. If she has the Worthy Sacrifice sigil, this will make the Squirrel a lot more valuable as sacrificing it gives you +3 blood. If you obtain the Squirrel head totem from the Movable Blocks puzzle in the Cabin, try to visit the Woodcarver when you can. Another way you can boost it is related to the Woodcarver NPC which we discussed in our beginner’s guide. Yes, it can be transformed into a Bee card by solving puzzles, too. The other mechanic that’s always in play is the Squirrel card. These aren’t particularly powerful, but they’ll help you get by early on. The other two, meanwhile, are found by solving the Cabin’s puzzles. The Stoat is handed to you early in the campaign. But, you’ll still retain some important ones, such as the Stoat, Stinkbug, and Stunted Wolf. Now, since this is a rogue-lite, you’ll have a starter deck with low-tier cards. Inscryption guide – The best cards, Deathcards, and sigils (Act 1)Īs a rule of thumb, each death you have in Inscryption leads to two things: you’ll restart your run from the first area, and you’ll get to design your own Deathcard (I’ll discuss this later). Note: For more information, check out our Inscryption guides and features hub. Here’s our Inscryption guide to help you with the best cards, Deathcards, and sigil combinations for Act 1. You’ll definitely want to maximize the capabilities of your creatures by boosting them further. Most of them have decent functions, though a select few can truly turn the tide of battle. Inscryption has a plethora of cards for you to collect. ![]()
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